weatherless...................67.85397% offense.......................53.49827% balance.......................33.66333% sun...........................14.10905% monotype...................... 8.66825% rain.......................... 8.30716% hyperoffense.................. 7.87842% sand.......................... 6.82591% trickroom..................... 5.22920% semistall..................... 4.05435% hail.......................... 3.51814% monowater..................... 2.17330% sunoffense.................... 1.59243% tailwind...................... 1.46285% monofire...................... 1.33719% voltturn...................... 1.31543% monoice....................... 1.06672% monorock...................... 1.03092% monoflying.................... 0.92805% stall......................... 0.90562% tricksand..................... 0.64484% tricksun...................... 0.60141% multiweather.................. 0.57484% monoelectric.................. 0.56335% choice........................ 0.54240% monograss..................... 0.32516% monofighting.................. 0.29753% monobug....................... 0.27311% monofairy..................... 0.24567% rainoffense................... 0.20208% gravity....................... 0.18512% trickhail..................... 0.17458% trickrain..................... 0.14816% batonpass..................... 0.09309% monodragon.................... 0.09255% sandstall..................... 0.08163% sunstall...................... 0.07800% monosteel..................... 0.07740% dragmag....................... 0.06811% rainstall..................... 0.06450% monopsychic................... 0.05886% monoghost..................... 0.05400% monopoison.................... 0.05053% mononormal.................... 0.04813% sandoffense................... 0.02999% monoground.................... 0.02924% monodark...................... 0.02674% allweather.................... 0.01313% hailoffense................... 0.01125% swagplay...................... 0.00868% hailstall..................... 0.00810% trapper....................... 0.00225% Stalliness (mean: -0.150) |# -1.5|### |####### -1.0|#################### |######################### -0.5|############################## |############################## 0.0|############################# |######################## +0.5|################### |############# +1.0|####### |### +1.5|### |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%