weatherless...................64.91722% offense.......................58.96633% balance.......................31.25442% sun...........................15.73444% rain.......................... 8.21943% trickroom..................... 7.62033% sand.......................... 7.46483% hyperoffense.................. 6.77525% monotype...................... 5.98642% hail.......................... 3.96728% semistall..................... 2.56032% sunoffense.................... 1.81550% monowater..................... 1.43093% tailwind...................... 1.43030% monoice....................... 1.22799% tricksand..................... 1.05642% monorock...................... 0.99318% monofire...................... 0.84794% tricksun...................... 0.71929% stall......................... 0.44368% monofighting.................. 0.41421% monoflying.................... 0.36286% choice........................ 0.32029% multiweather.................. 0.29583% voltturn...................... 0.27536% monoelectric.................. 0.23827% trickrain..................... 0.22380% monofairy..................... 0.16627% gravity....................... 0.15739% sunstall...................... 0.13637% trickhail..................... 0.12701% rainoffense................... 0.10084% monobug....................... 0.10044% monograss..................... 0.09686% sandstall..................... 0.06333% monodragon.................... 0.04946% batonpass..................... 0.02860% monosteel..................... 0.02225% monopsychic................... 0.01442% monodark...................... 0.00947% hailstall..................... 0.00891% dragmag....................... 0.00775% monoground.................... 0.00699% hailoffense................... 0.00584% mononormal.................... 0.00351% rainstall..................... 0.00283% allweather.................... 0.00245% swagplay...................... 0.00179% sandoffense................... 0.00140% monoghost..................... 0.00119% monopoison.................... 0.00018% trapper....................... 0.00006% Stalliness (mean: -0.216) |# -1.5|## |##### -1.0|#################### |####################### -0.5|############################## |##################### 0.0|############################ |#################### +0.5|############ |########### +1.0|#### |## +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%