weatherless...................67.67713% offense.......................59.39190% balance.......................30.31999% sun...........................18.44035% hyperoffense.................. 8.64913% trickroom..................... 8.14791% sand.......................... 7.13733% rain.......................... 5.43739% sunoffense.................... 2.44786% monotype...................... 1.75328% hail.......................... 1.45807% semistall..................... 1.35456% tailwind...................... 1.30829% tricksand..................... 1.23456% monoice....................... 0.49094% monorock...................... 0.36016% monofire...................... 0.35030% monowater..................... 0.34240% trickrain..................... 0.30186% stall......................... 0.28442% voltturn...................... 0.20304% sunstall...................... 0.20105% tricksun...................... 0.18038% multiweather.................. 0.15017% choice........................ 0.11333% trickhail..................... 0.09081% monoelectric.................. 0.05805% monoflying.................... 0.05223% gravity....................... 0.03730% monograss..................... 0.03602% monofairy..................... 0.03127% monobug....................... 0.01805% rainoffense................... 0.01698% batonpass..................... 0.01238% sandstall..................... 0.01083% monodragon.................... 0.00740% monosteel..................... 0.00320% hailstall..................... 0.00257% monodark...................... 0.00163% hailoffense................... 0.00076% monoground.................... 0.00052% monofighting.................. 0.00039% mononormal.................... 0.00033% dragmag....................... 0.00026% monopsychic................... 0.00024% monoghost..................... 0.00014% allweather.................... 0.00003% rainstall..................... 0.00003% swagplay...................... 0.00003% sandoffense................... 0.00001% monopoison.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.238) | -1.5|# |###### -1.0|############# |############### -0.5|############################## |##################### 0.0|######################### |#################### +0.5|######### |######## +1.0|## |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.65%