weatherless...................78.37931% balance.......................46.66205% offense.......................38.83913% sand..........................19.86220% voltturn......................10.34279% hyperoffense.................. 7.50026% semistall..................... 4.30273% stall......................... 2.69582% sandoffense................... 1.81489% sun........................... 1.67684% monotype...................... 0.58550% mononormal.................... 0.56477% choice........................ 0.53138% rain.......................... 0.37963% sunoffense.................... 0.31778% multiweather.................. 0.29815% trickroom..................... 0.10890% sandstall..................... 0.08946% rainoffense................... 0.03951% monorock...................... 0.01945% dragmag....................... 0.01534% monodark...................... 0.00122% hail.......................... 0.00016% monowater..................... 0.00003% monograss..................... 0.00003% monobug....................... 0.00000% monopsychic................... 0.00000% rainstall..................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.032) -2.0| |# -1.0|####### |############# 0.0|############################## |############# +1.0|#### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 1.41%