offense.......................56.57476% weatherless...................55.40827% balance.......................36.14793% rain..........................14.89926% sand..........................14.15695% sun...........................11.41304% hail.......................... 7.59544% trickroom..................... 6.98568% tailwind...................... 5.60710% hyperoffense.................. 5.56734% multiweather.................. 3.47296% trickhail..................... 1.57741% semistall..................... 1.48462% monotype...................... 0.84836% rainoffense................... 0.82185% sandoffense................... 0.58324% sunoffense.................... 0.47720% monowater..................... 0.45069% tricksun...................... 0.42418% gravity....................... 0.29162% stall......................... 0.22534% voltturn...................... 0.21209% monograss..................... 0.15907% dragmag....................... 0.10604% monoice....................... 0.10604% tricksand..................... 0.09279% sandstall..................... 0.07953% trickrain..................... 0.07953% hailoffense................... 0.03977% batonpass..................... 0.02651% monopsychic................... 0.02651% monofighting.................. 0.02651% trapper....................... 0.02651% monopoison.................... 0.01326% monoghost..................... 0.01326% monofairy..................... 0.01326% monoground.................... 0.01326% monodark...................... 0.01326% rainstall..................... 0.01326% mononormal.................... 0.01326% Stalliness (mean: -0.152) |### -1.0|########## |############### -0.5|######################### |############################## 0.0|########################### |################## +0.5|############# |###### +1.0|#### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.65%