offense.......................57.81659% weatherless...................49.61094% balance.......................36.47202% rain..........................17.39628% sand..........................14.82110% sun...........................13.56268% hail.......................... 9.53240% trickroom..................... 8.32881% tailwind...................... 6.42925% multiweather.................. 4.92340% hyperoffense.................. 4.40556% trickhail..................... 1.94593% rainoffense................... 1.27625% semistall..................... 1.15197% sunoffense.................... 0.58292% tricksun...................... 0.50786% monotype...................... 0.43076% sandoffense................... 0.28954% gravity....................... 0.27617% voltturn...................... 0.19448% monowater..................... 0.18175% stall......................... 0.15386% monograss..................... 0.10559% tricksand..................... 0.08716% sandstall..................... 0.08445% monoice....................... 0.07346% trickrain..................... 0.07050% hailoffense................... 0.02561% dragmag....................... 0.02086% monopsychic................... 0.01274% batonpass..................... 0.01054% monofairy..................... 0.00959% monoghost..................... 0.00925% rainstall..................... 0.00908% mononormal.................... 0.00886% trapper....................... 0.00879% monoground.................... 0.00855% monodark...................... 0.00831% monofighting.................. 0.00639% monopoison.................... 0.00626% Stalliness (mean: -0.155) |## -1.0|########## |############### -0.5|######################### |############################## 0.0|############################ |################## +0.5|############# |##### +1.0|#### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.67%