offense.......................61.14162% weatherless...................44.04590% balance.......................35.41259% rain..........................18.04091% sun...........................17.24246% hail..........................14.68182% sand..........................13.06588% trickroom.....................12.14165% multiweather.................. 7.07698% tailwind...................... 6.81048% hyperoffense.................. 3.14416% trickhail..................... 2.35067% rainoffense................... 2.24227% tricksun...................... 0.50998% semistall..................... 0.30061% gravity....................... 0.15875% sunoffense.................... 0.09592% sandoffense................... 0.04092% monotype...................... 0.03799% monoice....................... 0.02915% voltturn...................... 0.01812% monograss..................... 0.00770% trickrain..................... 0.00469% dragmag....................... 0.00192% monofighting.................. 0.00112% stall......................... 0.00102% batonpass..................... 0.00014% monowater..................... 0.00001% trapper....................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.184) |# -1.0|########### |############### -0.5|####################### |############################ 0.0|############################## |################# +0.5|######### |#### +1.0|### | +1.5| more negative = more offensive, more positive = more stall one # = 0.72%