offense.......................57.40534% balance.......................40.72569% weatherless...................40.06604% hail..........................20.25391% sun...........................17.09144% trickroom.....................16.14432% rain..........................14.62809% sand..........................11.09760% tailwind...................... 3.73354% multiweather.................. 3.13708% trickhail..................... 2.40733% hyperoffense.................. 1.73576% rainoffense................... 1.34604% tricksun...................... 0.44555% semistall..................... 0.13314% gravity....................... 0.07196% monotype...................... 0.01393% monoice....................... 0.01273% sandoffense................... 0.00770% voltturn...................... 0.00365% monograss..................... 0.00114% trickrain..................... 0.00099% sunoffense.................... 0.00057% dragmag....................... 0.00013% stall......................... 0.00006% monofighting.................. 0.00006% batonpass..................... 0.00000% monowater..................... 0.00000% trapper....................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.144) | -1.0|##### |############### -0.5|################# |############################ 0.0|############################## |####################### +0.5|##### |### +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.78%