weatherless...................96.05259% balance.......................36.99194% offense.......................35.83936% hyperoffense..................12.49128% semistall..................... 8.11753% voltturn...................... 7.53256% stall......................... 6.55989% hail.......................... 3.08362% choice........................ 1.72223% trickroom..................... 1.04741% rain.......................... 0.62596% monotype...................... 0.21494% trickhail..................... 0.19773% sun........................... 0.16964% rainoffense................... 0.14844% tailwind...................... 0.13341% monowater..................... 0.13168% hailoffense................... 0.10692% sand.......................... 0.07063% dragmag....................... 0.05991% hailstall..................... 0.03182% sandstall..................... 0.02136% monofighting.................. 0.02033% monobug....................... 0.01933% sunoffense.................... 0.01250% monoghost..................... 0.01041% monopoison.................... 0.00681% monorock...................... 0.00586% monodark...................... 0.00517% monoflying.................... 0.00504% monograss..................... 0.00270% monoground.................... 0.00266% multiweather.................. 0.00243% mononormal.................... 0.00212% monoice....................... 0.00182% monosteel..................... 0.00127% monofire...................... 0.00073% monodragon.................... 0.00058% monoelectric.................. 0.00048% monofairy..................... 0.00019% sandoffense................... 0.00005% monopsychic................... 0.00005% rainstall..................... 0.00003% gravity....................... 0.00003% trapper....................... 0.00001% sunstall...................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% trickrain..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.071) -2.0|# |## -1.5|###### |############## -1.0|############# |################ -0.5|#################### |############################# 0.0|############################## |############################# +0.5|####################### |############# +1.0|########## |########### +1.5|##### |###### +2.0|## |# +2.5|## |### more negative = more offensive, more positive = more stall one # = 0.42%