weatherless...................73.59195% offense.......................44.96414% balance.......................28.58207% hyperoffense..................18.53544% sun...........................14.15633% rain..........................11.66218% voltturn...................... 5.52747% semistall..................... 4.39813% stall......................... 3.52021% sunoffense.................... 2.75018% sand.......................... 2.53491% multiweather.................. 2.50701% monotype...................... 1.94945% rainoffense................... 1.83434% dragmag....................... 0.65735% hail.......................... 0.59821% sunstall...................... 0.56267% choice........................ 0.54436% monowater..................... 0.29986% rainstall..................... 0.26769% monofire...................... 0.24057% monodark...................... 0.22680% monoflying.................... 0.19208% monograss..................... 0.17555% mononormal.................... 0.16430% monoelectric.................. 0.16049% sandoffense................... 0.13064% monopsychic................... 0.12306% monosteel..................... 0.11561% monobug....................... 0.08230% hailoffense................... 0.07985% monoice....................... 0.07805% monoghost..................... 0.06243% monoground.................... 0.05795% monopoison.................... 0.05514% monofighting.................. 0.05444% trapper....................... 0.05359% monofairy..................... 0.03727% trickroom..................... 0.03325% monorock...................... 0.02812% monodragon.................... 0.01856% hailstall..................... 0.01141% trickrain..................... 0.00266% tailwind...................... 0.00184% Stalliness (mean: -0.227) | -2.0|# |######## -1.5|######### |############# -1.0|#################### |##################### -0.5|########################## |############################## 0.0|########################### |####################### +0.5|################ |######### +1.0|###### |#### +1.5|### |## +2.0|## |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%