weatherless...................78.18732% offense.......................55.59707% balance.......................20.79212% hyperoffense..................19.83799% sand..........................15.39429% sun........................... 4.94478% semistall..................... 2.34259% sandoffense................... 2.31001% rain.......................... 2.24522% voltturn...................... 1.95837% monotype...................... 1.70720% multiweather.................. 1.69454% dragmag....................... 1.55159% stall......................... 1.43023% hail.......................... 1.15842% batonpass..................... 0.97546% sandstall..................... 0.67974% sunoffense.................... 0.55230% monopoison.................... 0.23240% monodark...................... 0.20743% trickroom..................... 0.19869% swagplay...................... 0.19727% rainoffense................... 0.16210% monobug....................... 0.14306% monowater..................... 0.13703% monosteel..................... 0.12542% monoghost..................... 0.10941% mononormal.................... 0.09921% monograss..................... 0.09101% tricksand..................... 0.08918% monoflying.................... 0.08200% tailwind...................... 0.07724% monofire...................... 0.07331% monopsychic................... 0.06258% monofighting.................. 0.06030% monoelectric.................. 0.05882% trapper....................... 0.05851% monodragon.................... 0.05489% monoground.................... 0.05402% monofairy..................... 0.04854% monoice....................... 0.04780% gravity....................... 0.03500% hailoffense................... 0.03350% allweather.................... 0.02587% monorock...................... 0.02575% sunstall...................... 0.01316% rainstall..................... 0.00868% hailstall..................... 0.00381% trickhail..................... 0.00258% tricksun...................... 0.00090% Stalliness (mean: -0.409) -2.0|# |#### -1.5|######## |############# -1.0|###################### |########################## -0.5|############################## |############################ 0.0|##################### |############## +0.5|######### |##### +1.0|### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%