weatherless...................79.90080% offense.......................57.56194% hyperoffense..................19.44008% balance.......................19.23204% sand..........................15.98361% sandoffense................... 2.76067% sun........................... 2.36953% rain.......................... 2.25703% semistall..................... 2.12637% dragmag....................... 1.97284% stall......................... 1.63957% multiweather.................. 1.40529% voltturn...................... 1.30198% hail.......................... 1.23243% sandstall..................... 0.83958% swagplay...................... 0.52616% batonpass..................... 0.45071% monotype...................... 0.40520% sunoffense.................... 0.18446% rainoffense................... 0.13056% monodark...................... 0.11159% monosteel..................... 0.06215% monowater..................... 0.06135% allweather.................... 0.04444% trickroom..................... 0.03796% tailwind...................... 0.03580% trapper....................... 0.02632% hailoffense................... 0.02195% monofire...................... 0.02075% monoground.................... 0.02002% monoelectric.................. 0.01847% mononormal.................... 0.01730% tricksand..................... 0.01609% monopsychic................... 0.01507% monoghost..................... 0.01430% monofairy..................... 0.01212% monopoison.................... 0.01143% monoice....................... 0.01001% monoflying.................... 0.00964% monobug....................... 0.00914% rainstall..................... 0.00545% monodragon.................... 0.00462% gravity....................... 0.00450% monofighting.................. 0.00426% monograss..................... 0.00360% hailstall..................... 0.00196% monorock...................... 0.00159% sunstall...................... 0.00149% trickhail..................... 0.00100% tricksun...................... 0.00026% Stalliness (mean: -0.421) -2.0|# |### -1.5|###### |############ -1.0|#################### |######################## -0.5|############################## |####################### 0.0|################## |########### +0.5|######## |#### +1.0|## |## +1.5|# |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.59%