weatherless...................66.58564% offense.......................51.32213% balance.......................37.33005% sun...........................13.02858% monotype......................10.86607% rain..........................10.04175% hyperoffense.................. 7.68654% sand.......................... 6.83010% monowater..................... 6.04860% hail.......................... 4.88423% trickroom..................... 4.53913% tailwind...................... 3.29729% semistall..................... 3.09389% sunoffense.................... 2.43015% trickhail..................... 1.72358% multiweather.................. 1.26325% voltturn...................... 0.98491% dragmag....................... 0.97420% monograss..................... 0.83503% monoelectric.................. 0.77080% monofire...................... 0.64233% stall......................... 0.56739% trapper....................... 0.48175% mononormal.................... 0.46034% batonpass..................... 0.43893% monoice....................... 0.35328% monoflying.................... 0.32116% tricksand..................... 0.26764% rainstall..................... 0.23552% gravity....................... 0.22482% monobug....................... 0.21411% monodark...................... 0.21411% monopsychic................... 0.19270% monofighting.................. 0.19270% monorock...................... 0.19270% trickrain..................... 0.13917% rainoffense................... 0.11776% monoground.................... 0.11776% sandoffense................... 0.09635% monosteel..................... 0.09635% sunstall...................... 0.08564% monoghost..................... 0.07494% monofairy..................... 0.07494% hailoffense................... 0.07494% monopoison.................... 0.04282% monodragon.................... 0.02141% hailstall..................... 0.02141% tricksun...................... 0.01071% Stalliness (mean: -0.110) -1.5|## |###### -1.0|######### |############# -0.5|###################### |############################## 0.0|######################### |#################### +0.5|############### |########### +1.0|##### |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.62%