weatherless...................64.06608% offense.......................50.90767% balance.......................37.44458% sun...........................14.32994% monotype......................11.32871% rain..........................10.28062% hyperoffense.................. 8.22451% sand.......................... 7.11545% trickroom..................... 6.07703% monowater..................... 5.87988% hail.......................... 5.42964% tailwind...................... 4.34181% sunoffense.................... 3.23304% semistall..................... 2.96977% trickhail..................... 2.52568% monograss..................... 1.13603% multiweather.................. 1.13059% voltturn...................... 0.96461% monofire...................... 0.84952% monoelectric.................. 0.83705% dragmag....................... 0.75177% mononormal.................... 0.51855% stall......................... 0.45348% batonpass..................... 0.43505% tricksand..................... 0.31741% monoice....................... 0.29078% monopsychic................... 0.28013% monorock...................... 0.27003% monoflying.................... 0.24205% gravity....................... 0.24057% monofighting.................. 0.23260% monobug....................... 0.22958% rainstall..................... 0.19346% trickrain..................... 0.14699% monodark...................... 0.14528% monoground.................... 0.14476% rainoffense................... 0.11868% trapper....................... 0.11064% monoghost..................... 0.08942% monofairy..................... 0.08239% sandoffense................... 0.07147% monosteel..................... 0.07122% hailoffense................... 0.06705% sunstall...................... 0.04976% monodragon.................... 0.01735% hailstall..................... 0.01336% monopoison.................... 0.01209% tricksun...................... 0.01128% Stalliness (mean: -0.112) -1.5|## |####### -1.0|######### |############ -0.5|#################### |############################## 0.0|######################## |################### +0.5|############## |########### +1.0|#### |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.64%