weatherless...................55.82143% offense.......................52.29664% balance.......................34.48131% sun...........................20.27014% monotype......................12.89555% hyperoffense..................11.85906% trickroom.....................11.31991% hail.......................... 9.82490% tailwind...................... 9.24897% rain.......................... 8.33120% sunoffense.................... 7.83884% trickhail..................... 6.98538% sand.......................... 5.99584% monograss..................... 3.39805% monowater..................... 2.97333% monofire...................... 2.16296% monoelectric.................. 1.45306% semistall..................... 1.21795% dragmag....................... 1.01186% mononormal.................... 0.90380% monorock...................... 0.59370% monofighting.................. 0.49360% monopsychic................... 0.42079% voltturn...................... 0.32755% tricksand..................... 0.31350% multiweather.................. 0.24352% monoghost..................... 0.22580% gravity....................... 0.17484% monobug....................... 0.14677% stall......................... 0.14504% monoice....................... 0.09766% trapper....................... 0.05242% rainoffense................... 0.05021% trickrain..................... 0.04043% monoground.................... 0.02440% batonpass..................... 0.01800% rainstall..................... 0.01154% sunstall...................... 0.00366% sandoffense................... 0.00254% monoflying.................... 0.00130% monopoison.................... 0.00027% monodark...................... 0.00004% monosteel..................... 0.00001% monodragon.................... 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.164) -1.5|# |########## -1.0|####### |###### -0.5|########### |############################## 0.0|###################### |########## +0.5|####### |########### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.85%