weatherless...................49.87285% offense.......................47.08672% balance.......................37.11262% sun...........................19.77512% hyperoffense..................15.53416% hail..........................15.11063% trickroom.....................13.48615% tailwind......................12.37127% trickhail.....................12.11302% sunoffense....................11.24859% rain.......................... 9.90445% sand.......................... 5.34625% monotype...................... 2.92376% monofire...................... 1.20290% dragmag....................... 1.07562% monowater..................... 0.46342% monofighting.................. 0.31934% monograss..................... 0.30466% monopsychic................... 0.28531% semistall..................... 0.24700% monorock...................... 0.13637% monoelectric.................. 0.09170% tricksand..................... 0.07919% mononormal.................... 0.05164% voltturn...................... 0.04605% monoghost..................... 0.02461% monobug....................... 0.02395% gravity....................... 0.02162% monoice....................... 0.01981% stall......................... 0.01949% rainoffense................... 0.01077% multiweather.................. 0.00931% trickrain..................... 0.00798% trapper....................... 0.00743% rainstall..................... 0.00091% sunstall...................... 0.00011% monoflying.................... 0.00003% monoground.................... 0.00001% sandoffense................... 0.00001% monopoison.................... 0.00000% batonpass..................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.152) -1.5|# |############ -1.0|#### |## -0.5|###### |############################## 0.0|#################### |###### +0.5|#### |############## +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 1.01%