weatherless...................89.42605% offense.......................51.59912% balance.......................36.08842% hyperoffense.................. 7.83996% voltturn...................... 4.04270% sand.......................... 3.82948% rain.......................... 3.61515% sun........................... 3.14361% semistall..................... 2.92927% monotype...................... 1.80043% stall......................... 1.54322% choice........................ 0.69540% multiweather.................. 0.49536% hail.......................... 0.48583% trickroom..................... 0.24291% monoflying.................... 0.24291% monofighting.................. 0.21910% monowater..................... 0.21434% monoghost..................... 0.19528% sunoffense.................... 0.17147% monosteel..................... 0.16671% monofire...................... 0.16671% monorock...................... 0.14289% monobug....................... 0.12860% monodark...................... 0.11908% monograss..................... 0.10955% monoelectric.................. 0.10955% monodragon.................... 0.10002% monopoison.................... 0.09526% sandoffense................... 0.09050% tailwind...................... 0.08097% monoground.................... 0.08097% dragmag....................... 0.06192% monopsychic................... 0.06192% monoice....................... 0.06192% sunstall...................... 0.05239% mononormal.................... 0.03334% sandstall..................... 0.02382% rainoffense................... 0.01905% monofairy..................... 0.01905% trickhail..................... 0.01429% hailoffense................... 0.01429% rainstall..................... 0.00953% hailstall..................... 0.00476% Stalliness (mean: -0.114) -2.0| |# -1.5|### |###### -1.0|########### |#################### -0.5|######################## |############################## 0.0|############################# |##################### +0.5|############## |############## +1.0|##### |## +1.5|# |# +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.54%