weatherless...................89.61146% offense.......................50.47665% balance.......................36.16290% hyperoffense.................. 8.47734% voltturn...................... 4.84403% rain.......................... 4.29301% sand.......................... 3.42441% semistall..................... 3.11905% sun........................... 2.73237% stall......................... 1.76406% monotype...................... 1.33546% choice........................ 0.51541% multiweather.................. 0.45008% hail.......................... 0.39375% trickroom..................... 0.32527% monoflying.................... 0.17313% monofighting.................. 0.16864% sunoffense.................... 0.16131% monowater..................... 0.15734% monoghost..................... 0.15615% tailwind...................... 0.12302% monofire...................... 0.11557% monobug....................... 0.11402% monosteel..................... 0.11392% monorock...................... 0.10715% sandoffense................... 0.08317% monodark...................... 0.08259% dragmag....................... 0.07024% monograss..................... 0.07002% monodragon.................... 0.06932% sunstall...................... 0.06816% monoelectric.................. 0.06769% monopoison.................... 0.06261% monoground.................... 0.06133% monoice....................... 0.04058% monopsychic................... 0.03795% sandstall..................... 0.01918% mononormal.................... 0.01868% trickhail..................... 0.01718% hailoffense................... 0.01619% rainoffense................... 0.01491% monofairy..................... 0.01364% rainstall..................... 0.01272% hailstall..................... 0.00782% Stalliness (mean: -0.104) -2.0| |# -1.5|#### |####### -1.0|############# |##################### -0.5|######################### |############################## 0.0|############################## |##################### +0.5|############### |################# +1.0|##### |## +1.5|# |# +2.0| |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%