weatherless...................89.10156% offense.......................46.59819% balance.......................36.83837% hyperoffense..................10.16533% voltturn...................... 7.86195% rain.......................... 6.56000% semistall..................... 3.42412% stall......................... 2.97399% sand.......................... 2.81658% sun........................... 1.94228% multiweather.................. 0.58095% trickroom..................... 0.54568% tailwind...................... 0.40926% monotype...................... 0.18954% hail.......................... 0.16053% sunoffense.................... 0.15246% dragmag....................... 0.13484% choice........................ 0.07941% sunstall...................... 0.07877% monobug....................... 0.07458% monorock...................... 0.04912% trickhail..................... 0.02760% hailstall..................... 0.02760% monoghost..................... 0.02190% monofighting.................. 0.01640% rainstall..................... 0.01531% monoflying.................... 0.01461% sandoffense................... 0.00782% monowater..................... 0.00543% monofire...................... 0.00330% monosteel..................... 0.00246% monodark...................... 0.00120% monopsychic................... 0.00115% monograss..................... 0.00061% monoice....................... 0.00028% monoelectric.................. 0.00001% mononormal.................... 0.00000% monodragon.................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.048) -2.0| |# -1.5|##### |######### -1.0|############## |#################### -0.5|############################# |############################ 0.0|########################### |################## +0.5|################ |############################## +1.0|######## |## +1.5|# |# +2.0| |# +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%