weatherless...................72.29843% offense.......................48.49922% balance.......................42.24336% sun...........................12.67781% trickroom.....................10.01458% rain.......................... 7.87687% hyperoffense.................. 5.62308% tailwind...................... 5.57028% sand.......................... 5.17334% hail.......................... 3.09310% semistall..................... 3.05430% monotype...................... 1.29584% trickhail..................... 1.19037% multiweather.................. 0.95899% voltturn...................... 0.78748% sunoffense.................... 0.72571% stall......................... 0.58003% tricksand..................... 0.47317% choice........................ 0.42880% sandoffense................... 0.36102% monofairy..................... 0.32387% tricksun...................... 0.27661% dragmag....................... 0.25106% monowater..................... 0.22829% trickrain..................... 0.17827% monofire...................... 0.14671% gravity....................... 0.10764% monoice....................... 0.09648% monoghost..................... 0.08739% rainoffense................... 0.07778% monoelectric.................. 0.07774% monosteel..................... 0.07727% sandstall..................... 0.05294% monopsychic................... 0.04984% trapper....................... 0.03853% sunstall...................... 0.03619% monoflying.................... 0.03603% monodragon.................... 0.03598% mononormal.................... 0.03583% monodark...................... 0.03132% monopoison.................... 0.02134% monofighting.................. 0.01959% hailstall..................... 0.01738% rainstall..................... 0.01498% monograss..................... 0.01217% hailoffense................... 0.00910% monorock...................... 0.00839% batonpass..................... 0.00786% monobug....................... 0.00665% monoground.................... 0.00336% allweather.................... 0.00128% swagplay...................... 0.00060% Stalliness (mean: -0.052) -1.5|#### |#### -1.0|###### |############ -0.5|######################## |############################## 0.0|############################## |########################## +0.5|#################### |########### +1.0|##### |### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%