weatherless...................72.33758% offense.......................48.26229% balance.......................46.85948% sun...........................12.32534% trickroom.....................11.59777% rain.......................... 8.25434% tailwind...................... 4.58850% hail.......................... 4.20436% sand.......................... 3.87285% trickhail..................... 2.93151% semistall..................... 2.38314% hyperoffense.................. 1.93245% multiweather.................. 0.98581% dragmag....................... 0.65930% stall......................... 0.56265% trickrain..................... 0.43209% voltturn...................... 0.40803% monotype...................... 0.40544% sunoffense.................... 0.37179% tricksand..................... 0.23870% sandoffense................... 0.22666% monofairy..................... 0.11886% tricksun...................... 0.09557% choice........................ 0.08935% monowater..................... 0.06286% monoice....................... 0.03803% monoghost..................... 0.03574% sandstall..................... 0.03104% monosteel..................... 0.03074% monofire...................... 0.02434% monoelectric.................. 0.01969% monopsychic................... 0.01963% rainoffense................... 0.01872% gravity....................... 0.01610% mononormal.................... 0.01437% monofighting.................. 0.01330% sunstall...................... 0.01122% hailstall..................... 0.01118% monodragon.................... 0.01052% trapper....................... 0.01009% monopoison.................... 0.00612% monoflying.................... 0.00612% hailoffense................... 0.00270% monograss..................... 0.00206% rainstall..................... 0.00174% monorock...................... 0.00157% monodark...................... 0.00123% batonpass..................... 0.00087% monoground.................... 0.00066% monobug....................... 0.00054% allweather.................... 0.00003% swagplay...................... 0.00001% Stalliness (mean: 0.011) -1.5|# |# -1.0|##### |########## -0.5|###################### |########################### 0.0|########################## |############################## +0.5|################## |############ +1.0|### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.63%