offense.......................56.25946% sun...........................50.77178% rain..........................42.12763% weatherless...................32.21200% balance.......................31.88970% multiweather..................28.21602% hyperoffense.................. 8.12631% semistall..................... 2.83552% sand.......................... 2.58456% monotype...................... 1.71279% tailwind...................... 1.65330% sunoffense.................... 1.45297% trickroom..................... 1.40302% rainoffense................... 1.04699% hail.......................... 0.93203% stall......................... 0.88901% dragmag....................... 0.71705% trickrain..................... 0.61394% tricksun...................... 0.58688% choice........................ 0.47442% monowater..................... 0.41102% voltturn...................... 0.28447% monodragon.................... 0.27389% sandoffense................... 0.23759% gravity....................... 0.18879% monosteel..................... 0.15524% monoflying.................... 0.12672% sunstall...................... 0.11836% monofairy..................... 0.11804% batonpass..................... 0.11220% monopsychic................... 0.10231% monofire...................... 0.08515% rainstall..................... 0.08395% monoice....................... 0.07594% mononormal.................... 0.06892% monodark...................... 0.06656% trapper....................... 0.06331% monoghost..................... 0.05208% trickhail..................... 0.05028% monoelectric.................. 0.04562% allweather.................... 0.03805% monoground.................... 0.03053% monograss..................... 0.02982% sandstall..................... 0.02418% monorock...................... 0.02338% monofighting.................. 0.02297% monopoison.................... 0.02222% swagplay...................... 0.01853% tricksand..................... 0.01640% hailstall..................... 0.01556% hailoffense................... 0.01039% monobug....................... 0.00830% Stalliness (mean: -0.175) |# -1.5|## |###### -1.0|############# |#################### -0.5|############################## |############################## 0.0|############################ |##################### +0.5|############### |######## +1.0|#### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%