sun...........................70.48170% offense.......................60.10475% rain..........................54.69083% multiweather..................39.20273% balance.......................29.38626% weatherless...................13.16162% hyperoffense.................. 7.83764% trickroom..................... 2.24350% semistall..................... 2.07809% tailwind...................... 1.81811% sunoffense.................... 1.55235% tricksun...................... 1.48050% trickrain..................... 1.45310% dragmag....................... 1.23478% rainoffense................... 1.13371% sand.......................... 0.72047% choice........................ 0.61891% stall......................... 0.59325% monotype...................... 0.52753% hail.......................... 0.26805% monowater..................... 0.18755% gravity....................... 0.18314% voltturn...................... 0.14736% rainstall..................... 0.14189% sunstall...................... 0.08662% monodragon.................... 0.07883% monosteel..................... 0.06088% sandoffense................... 0.05917% monopsychic................... 0.04218% mononormal.................... 0.03289% trickhail..................... 0.02869% monoice....................... 0.02429% allweather.................... 0.02242% monofairy..................... 0.01667% monodark...................... 0.01522% monoflying.................... 0.01397% monoghost..................... 0.01391% monoelectric.................. 0.01283% batonpass..................... 0.01245% monograss..................... 0.01176% sandstall..................... 0.01079% monofire...................... 0.01049% trapper....................... 0.00867% tricksand..................... 0.00855% monoground.................... 0.00466% monorock...................... 0.00072% hailoffense................... 0.00048% monofighting.................. 0.00036% monopoison.................... 0.00032% swagplay...................... 0.00026% monobug....................... 0.00002% hailstall..................... 0.00000% Stalliness (mean: -0.218) | -1.5|## |##### -1.0|############ |################## -0.5|############################## |############################# 0.0|########################## |################ +0.5|############# |##### +1.0|### |## +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.62%