sun...........................82.72242% offense.......................70.04302% rain..........................54.54953% multiweather..................41.57434% balance.......................23.10092% hyperoffense.................. 5.87534% trickroom..................... 4.50958% tricksun...................... 4.17892% weatherless................... 4.02759% trickrain..................... 3.79427% tailwind...................... 3.03768% dragmag....................... 2.54194% sunoffense.................... 1.16796% choice........................ 0.89880% semistall..................... 0.75982% rainoffense................... 0.57915% gravity....................... 0.34292% voltturn...................... 0.33705% sand.......................... 0.23263% stall......................... 0.22090% monotype...................... 0.16344% rainstall..................... 0.10030% monopsychic................... 0.07650% hail.......................... 0.06847% sandoffense................... 0.05249% sunstall...................... 0.04436% monowater..................... 0.03750% trickhail..................... 0.02028% monodragon.................... 0.01607% monosteel..................... 0.00762% monofairy..................... 0.00619% allweather.................... 0.00617% monoice....................... 0.00555% batonpass..................... 0.00376% monofire...................... 0.00333% mononormal.................... 0.00254% monoghost..................... 0.00246% sandstall..................... 0.00214% monoelectric.................. 0.00168% monograss..................... 0.00167% tricksand..................... 0.00164% monodark...................... 0.00092% monoflying.................... 0.00088% monoground.................... 0.00052% trapper....................... 0.00021% hailoffense................... 0.00002% swagplay...................... 0.00001% monorock...................... 0.00001% monofighting.................. 0.00001% monopoison.................... 0.00000% monobug....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.297) | -1.5|# |### -1.0|########### |################# -0.5|############################## |############################# 0.0|###################### |########### +0.5|######## |## +1.0|## | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.74%