weatherless...................79.40668% balance.......................44.20738% offense.......................41.37636% sun........................... 8.91795% semistall..................... 6.44328% hyperoffense.................. 6.22831% trickroom..................... 6.11486% rain.......................... 5.87755% hail.......................... 4.80873% monotype...................... 3.15520% sand.......................... 1.81490% stall......................... 1.74466% voltturn...................... 1.16564% tailwind...................... 1.12387% trickhail..................... 1.01187% sunoffense.................... 0.89751% multiweather.................. 0.78975% monoice....................... 0.57523% monowater..................... 0.48220% monoelectric.................. 0.40437% choice........................ 0.35880% mononormal.................... 0.32843% trickrain..................... 0.23351% monofire...................... 0.21832% monopoison.................... 0.20693% monobug....................... 0.19554% hailstall..................... 0.16516% monorock...................... 0.14808% batonpass..................... 0.14048% gravity....................... 0.13859% tricksand..................... 0.11960% monofighting.................. 0.09492% rainstall..................... 0.08923% monoghost..................... 0.08543% monoflying.................... 0.08353% monograss..................... 0.07594% hailoffense................... 0.07594% monopsychic................... 0.07024% monodark...................... 0.06645% trapper....................... 0.06265% dragmag....................... 0.05885% rainoffense................... 0.05695% sandstall..................... 0.05126% tricksun...................... 0.05126% monosteel..................... 0.04936% monoground.................... 0.04556% sunstall...................... 0.03227% monodragon.................... 0.02848% monofairy..................... 0.02468% swagplay...................... 0.00190% Stalliness (mean: 0.050) |# -1.5|## |##### -1.0|########## |############### -0.5|#################### |########################## 0.0|############################## |########################### +0.5|###################### |################## +1.0|########## |####### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%