weatherless...................75.95427% balance.......................47.50961% offense.......................40.33740% trickroom.....................14.40825% sun...........................10.53947% hail.......................... 6.89784% semistall..................... 6.11091% hyperoffense.................. 5.52366% rain.......................... 5.19823% tailwind...................... 2.92693% trickhail..................... 2.87833% monotype...................... 2.38596% sand.......................... 1.94455% sunoffense.................... 0.97102% voltturn...................... 0.79369% monofire...................... 0.54005% multiweather.................. 0.53076% stall......................... 0.51842% monoice....................... 0.48192% choice........................ 0.47700% monopoison.................... 0.46683% monowater..................... 0.35567% trickrain..................... 0.33828% gravity....................... 0.17683% tricksand..................... 0.15667% trapper....................... 0.13302% mononormal.................... 0.12396% tricksun...................... 0.11004% monodark...................... 0.10188% rainstall..................... 0.09915% monorock...................... 0.08866% monobug....................... 0.07635% monoflying.................... 0.06471% hailstall..................... 0.05472% dragmag....................... 0.05239% hailoffense................... 0.03753% monoelectric.................. 0.03230% monopsychic................... 0.02327% rainoffense................... 0.02295% monofighting.................. 0.01041% batonpass..................... 0.00797% monoground.................... 0.00760% monoghost..................... 0.00500% sandstall..................... 0.00459% monograss..................... 0.00357% monodragon.................... 0.00166% monosteel..................... 0.00152% swagplay...................... 0.00072% monofairy..................... 0.00071% sunstall...................... 0.00000% Stalliness (mean: 0.072) |# -1.5|## |#### -1.0|########## |############# -0.5|##################### |########################## 0.0|############################## |####################### +0.5|###################### |########################## +1.0|############ |###### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%