weatherless...................77.30079% balance.......................49.79845% offense.......................40.64127% trickroom.....................21.90953% hail..........................12.46665% trickhail..................... 8.68573% sun........................... 6.73905% hyperoffense.................. 4.69228% semistall..................... 4.57598% tailwind...................... 3.51927% rain.......................... 2.32211% monotype...................... 1.64787% sand.......................... 1.32071% monofire...................... 0.85885% sunoffense.................... 0.70468% monowater..................... 0.39995% trickrain..................... 0.31813% stall......................... 0.29202% monoice....................... 0.22553% voltturn...................... 0.21000% multiweather.................. 0.14929% tricksun...................... 0.10306% choice........................ 0.09175% tricksand..................... 0.08514% rainstall..................... 0.07392% monobug....................... 0.04631% monopoison.................... 0.04536% monorock...................... 0.03206% gravity....................... 0.03142% mononormal.................... 0.02839% hailoffense................... 0.01046% hailstall..................... 0.00775% dragmag....................... 0.00744% monoflying.................... 0.00483% trapper....................... 0.00391% monoelectric.................. 0.00265% rainoffense................... 0.00162% monodark...................... 0.00120% batonpass..................... 0.00115% monoghost..................... 0.00090% monograss..................... 0.00085% monopsychic................... 0.00031% sandstall..................... 0.00028% monoground.................... 0.00025% monofighting.................. 0.00018% monodragon.................... 0.00013% monosteel..................... 0.00011% monofairy..................... 0.00002% swagplay...................... 0.00002% sunstall...................... 0.00000% Stalliness (mean: 0.060) |# -1.5|## |#### -1.0|###### |############# -0.5|#################### |########################## 0.0|######################## |############################## +0.5|######################## |###################### +1.0|######## |##### +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%