weatherless...................90.89452% offense.......................33.83032% balance.......................26.92965% hyperoffense..................23.33960% semistall..................... 8.21174% stall......................... 7.68869% voltturn...................... 5.47055% sun........................... 4.74827% monotype...................... 1.96812% sand.......................... 1.93179% choice........................ 1.51936% rain.......................... 1.37191% hail.......................... 1.13685% monoflying.................... 0.97017% sunoffense.................... 0.61544% tailwind...................... 0.33550% sandoffense................... 0.27353% sunstall...................... 0.26925% trickroom..................... 0.21583% trapper....................... 0.20942% hailoffense................... 0.20087% monoice....................... 0.18805% monofire...................... 0.13463% rainstall..................... 0.10685% monorock...................... 0.10044% sandstall..................... 0.09830% rainoffense................... 0.09403% monopsychic................... 0.09403% monodark...................... 0.08975% monowater..................... 0.08334% multiweather.................. 0.08334% mononormal.................... 0.07052% monodragon.................... 0.06197% monograss..................... 0.05983% monopoison.................... 0.05556% dragmag....................... 0.05342% monosteel..................... 0.05342% monofighting.................. 0.05342% monofairy..................... 0.04915% monobug....................... 0.04060% monoelectric.................. 0.03633% monoground.................... 0.03205% monoghost..................... 0.02351% tricksun...................... 0.01282% gravity....................... 0.00855% tricksand..................... 0.00427% Stalliness (mean: -0.121) |### -2.0|##### |###################### -1.0|############################## |############################## 0.0|############################ |######################### +1.0|################# |########## +2.0|##### |### +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.55%