weatherless...................92.63446% offense.......................31.49025% hyperoffense..................28.64418% balance.......................23.86636% stall.........................10.02215% semistall..................... 5.97705% voltturn...................... 5.54042% sun........................... 3.76324% monotype...................... 2.35169% sand.......................... 2.18452% monoflying.................... 2.12872% choice........................ 1.01891% hail.......................... 0.87319% sandoffense................... 0.68067% sunoffense.................... 0.63544% rain.......................... 0.56658% hailoffense................... 0.26610% sunstall...................... 0.21356% sandstall..................... 0.20797% tailwind...................... 0.17500% monoice....................... 0.14486% trickroom..................... 0.13541% trapper....................... 0.12222% rainoffense................... 0.07216% dragmag....................... 0.06936% multiweather.................. 0.02200% monofire...................... 0.02134% gravity....................... 0.01888% monograss..................... 0.01623% monodragon.................... 0.01285% monorock...................... 0.00914% tricksun...................... 0.00611% monopoison.................... 0.00375% monodark...................... 0.00300% monoground.................... 0.00254% mononormal.................... 0.00254% monopsychic................... 0.00242% monosteel..................... 0.00178% monofighting.................. 0.00123% rainstall..................... 0.00122% monobug....................... 0.00114% monoelectric.................. 0.00016% tricksand..................... 0.00010% monoghost..................... 0.00007% monowater..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.203) |####### -2.0|####### |###################### -1.0|############################## |######################### 0.0|#################### |###################### +1.0|############ |######## +2.0|##### |##### +3.0|#### |# more negative = more offensive, more positive = more stall one # = 0.60%