weatherless...................92.50359% hyperoffense..................29.95757% offense.......................27.51112% balance.......................22.61890% stall.........................14.71896% voltturn...................... 5.47376% semistall..................... 5.19345% sun........................... 4.75602% monotype...................... 2.66550% monoflying.................... 2.44989% sand.......................... 1.95694% sunoffense.................... 1.87718% sandoffense................... 0.60091% choice........................ 0.59382% hail.......................... 0.58852% sandstall..................... 0.44532% sunstall...................... 0.20938% rain.......................... 0.19606% monoice....................... 0.16623% hailoffense................... 0.16447% tailwind...................... 0.14028% trapper....................... 0.06737% rainoffense................... 0.06345% dragmag....................... 0.02906% monograss..................... 0.01915% trickroom..................... 0.01472% monodragon.................... 0.01274% monofire...................... 0.01048% monorock...................... 0.00301% gravity....................... 0.00232% multiweather.................. 0.00112% monopoison.................... 0.00088% monopsychic................... 0.00081% monoground.................... 0.00062% monosteel..................... 0.00058% mononormal.................... 0.00057% tricksun...................... 0.00034% monofighting.................. 0.00024% monobug....................... 0.00016% monodark...................... 0.00014% rainstall..................... 0.00005% tricksand..................... 0.00001% monoelectric.................. 0.00000% monoghost..................... 0.00000% monowater..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.111) |### -2.0|##### |################# -1.0|############################## |############# 0.0|################ |############## +1.0|####### |######## +2.0|##### |##### +3.0|##### | more negative = more offensive, more positive = more stall one # = 0.77%