weatherless...................67.44462% offense.......................47.50381% sand..........................28.08441% balance.......................24.31413% hyperoffense..................20.21030% semistall..................... 5.29294% sandoffense................... 5.02408% rain.......................... 2.80817% stall......................... 2.67881% rainoffense................... 1.59273% batonpass..................... 1.52805% sandstall..................... 1.38522% hail.......................... 1.28281% voltturn...................... 1.16693% dragmag....................... 1.10225% monotype...................... 1.07799% trickroom..................... 0.86239% choice........................ 0.84083% sun........................... 0.69531% tricksand..................... 0.56056% monowater..................... 0.31801% multiweather.................. 0.31531% sunoffense.................... 0.21829% monosteel..................... 0.15900% hailstall..................... 0.12127% monoelectric.................. 0.10241% monoflying.................... 0.09432% mononormal.................... 0.09163% monograss..................... 0.05929% hailoffense................... 0.05390% monofighting.................. 0.05120% monodark...................... 0.04581% monopoison.................... 0.04312% monoice....................... 0.03503% monorock...................... 0.03234% monofire...................... 0.03234% trapper....................... 0.02425% monobug....................... 0.02156% monopsychic................... 0.02156% monoghost..................... 0.01886% monofairy..................... 0.01886% monoground.................... 0.01078% monodragon.................... 0.00808% tailwind...................... 0.00808% trickhail..................... 0.00539% Stalliness (mean: -0.288) -2.0|## |##### -1.5|########### |################## -1.0|######################## |############################ -0.5|############################## |############################## 0.0|######################### |################### +0.5|############## |########## +1.0|######### |##### +1.5|### |## +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.42%