weatherless...................62.79627% offense.......................45.99024% sand..........................32.66067% balance.......................23.17769% hyperoffense..................22.41076% sandoffense................... 6.19751% semistall..................... 5.56938% rain.......................... 3.24827% stall......................... 2.85192% rainoffense................... 2.05154% sandstall..................... 1.44453% voltturn...................... 1.38275% dragmag....................... 1.24376% batonpass..................... 1.09540% hail.......................... 1.07428% trickroom..................... 0.91465% choice........................ 0.85493% monotype...................... 0.80395% tricksand..................... 0.70610% sun........................... 0.46218% multiweather.................. 0.24167% monowater..................... 0.21745% sunoffense.................... 0.17278% monosteel..................... 0.15450% hailstall..................... 0.13945% monoelectric.................. 0.07414% monoflying.................... 0.06912% mononormal.................... 0.05341% monograss..................... 0.04370% hailoffense................... 0.04140% monorock...................... 0.03724% monodark...................... 0.03438% monofighting.................. 0.03300% monopoison.................... 0.02640% monoice....................... 0.02552% trapper....................... 0.01824% monofire...................... 0.01656% monopsychic................... 0.01582% monobug....................... 0.01352% monoghost..................... 0.01265% monoground.................... 0.01115% monofairy..................... 0.00887% tailwind...................... 0.00543% monodragon.................... 0.00527% trickhail..................... 0.00473% Stalliness (mean: -0.311) -2.0|### |###### -1.5|############ |####################### -1.0|########################## |############################## -0.5|############################# |############################# 0.0|########################## |################## +0.5|############### |########## +1.0|########## |##### +1.5|#### |## +2.0|## |## +2.5| more negative = more offensive, more positive = more stall one # = 0.39%