weatherless...................51.76207% offense.......................43.05616% sand..........................41.90429% hyperoffense..................24.07186% balance.......................23.45088% sandoffense................... 7.77877% semistall..................... 6.30277% rain.......................... 5.26698% rainoffense................... 3.56578% stall......................... 3.11833% voltturn...................... 1.64840% sandstall..................... 1.63605% dragmag....................... 1.52286% trickroom..................... 1.30692% tricksand..................... 1.24315% hail.......................... 0.82517% choice........................ 0.80324% batonpass..................... 0.54347% sun........................... 0.32683% sunoffense.................... 0.30727% monotype...................... 0.23863% hailstall..................... 0.20661% monosteel..................... 0.15421% multiweather.................. 0.08535% monorock...................... 0.04737% monowater..................... 0.01194% monoelectric.................. 0.01150% monoflying.................... 0.00929% hailoffense................... 0.00330% monograss..................... 0.00324% monopoison.................... 0.00085% monofighting.................. 0.00021% monofire...................... 0.00017% tailwind...................... 0.00009% monoice....................... 0.00001% monobug....................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.300) -2.0|### |##### -1.5|############# |######################### -1.0|################## |############################## -0.5|##################### |###################### 0.0|########################## |############## +0.5|############# |######### +1.0|############ |##### +1.5|### |## +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%