sand..........................47.45507% weatherless...................46.93844% offense.......................43.17029% hyperoffense..................24.12045% balance.......................22.50076% sandoffense................... 9.12510% semistall..................... 6.95978% rain.......................... 4.89210% stall......................... 3.24872% voltturn...................... 2.82125% sandstall..................... 2.48377% rainoffense................... 2.08730% dragmag....................... 1.16228% choice........................ 1.00968% hail.......................... 0.70521% batonpass..................... 0.39619% trickroom..................... 0.38089% monotype...................... 0.33504% tricksand..................... 0.33375% monosteel..................... 0.31961% hailstall..................... 0.05445% sun........................... 0.01375% sunoffense.................... 0.01190% monorock...................... 0.00886% multiweather.................. 0.00457% monoelectric.................. 0.00222% monowater..................... 0.00217% monoflying.................... 0.00133% monograss..................... 0.00080% monopoison.................... 0.00003% monofighting.................. 0.00001% monofire...................... 0.00000% hailoffense................... 0.00000% tailwind...................... 0.00000% monoice....................... 0.00000% monobug....................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.311) -2.0|## |### -1.5|######## |############## -1.0|############ |############################## -0.5|######## |########### 0.0|########### |####### +0.5|########## |#### +1.0|####### |##### +1.5|## |# +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.72%