offense.......................51.55280% weatherless...................48.52484% rain..........................37.81056% balance.......................28.18323% hyperoffense..................17.77950% sun...........................17.31366% multiweather..................13.04348% sand.......................... 9.23913% rainoffense................... 8.61801% dragmag....................... 2.87267% semistall..................... 2.09627% monotype...................... 1.00932% sandoffense................... 0.93168% choice........................ 0.77640% hail.......................... 0.46584% stall......................... 0.38820% monodragon.................... 0.31056% batonpass..................... 0.23292% monowater..................... 0.15528% sunoffense.................... 0.15528% sandstall..................... 0.15528% monorock...................... 0.15528% monoflying.................... 0.15528% sunstall...................... 0.07764% monodark...................... 0.07764% monobug....................... 0.07764% monofighting.................. 0.07764% monoground.................... 0.07764% monoice....................... 0.07764% mononormal.................... 0.07764% Stalliness (mean: -0.342) |#### -1.5|####### |############ -1.0|##################### |###################### -0.5|############################## |######################### 0.0|######################### |############# +0.5|######### |######### +1.0|######## |## +1.5| | more negative = more offensive, more positive = more stall one # = 0.53%