offense.......................48.54387% rain..........................43.20267% weatherless...................41.74396% balance.......................30.00820% sun...........................19.09812% hyperoffense..................18.60404% multiweather..................14.52684% sand..........................10.66410% rainoffense................... 9.92881% dragmag....................... 3.04262% semistall..................... 2.51653% sandoffense................... 1.12040% choice........................ 0.74724% monotype...................... 0.60529% hail.......................... 0.35176% stall......................... 0.32736% monodragon.................... 0.19934% batonpass..................... 0.19101% monorock...................... 0.11876% monoflying.................... 0.10356% sandstall..................... 0.10067% sunstall...................... 0.08746% monobug....................... 0.08746% sunoffense.................... 0.08053% monowater..................... 0.07294% monoice....................... 0.06000% monoground.................... 0.05178% mononormal.................... 0.05178% monofighting.................. 0.02753% monodark...................... 0.02316% Stalliness (mean: -0.326) |#### -1.5|######## |############ -1.0|#################### |##################### -0.5|############################## |##################### 0.0|######################## |############# +0.5|######## |########## +1.0|########## |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.54%