rain..........................67.04604% balance.......................39.24482% offense.......................36.42667% hyperoffense..................23.18810% rainoffense...................20.66958% sun...........................19.45440% sand..........................16.46710% multiweather.................. 9.24480% weatherless................... 6.31412% choice........................ 1.77846% semistall..................... 1.14041% sandoffense................... 1.01150% dragmag....................... 0.23653% sunstall...................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% monodark...................... 0.00000% monotype...................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.237) |## -1.5|######### |############# -1.0|#### |###################### -0.5|############## |#### 0.0|###### |#### +0.5|# |###### +1.0|############################## | +1.5|# | more negative = more offensive, more positive = more stall one # = 0.85%