weatherless...................61.78972% offense.......................42.27328% balance.......................34.43463% sand..........................17.95878% hyperoffense..................14.56349% rain..........................14.18345% semistall..................... 5.10849% sun........................... 5.07033% voltturn...................... 4.12714% stall......................... 3.62011% choice........................ 2.31709% dragmag....................... 2.21767% hail.......................... 2.10991% monotype...................... 1.91909% rainstall..................... 1.48839% sandoffense................... 1.04678% rainoffense................... 0.99226% multiweather.................. 0.98135% sandstall..................... 0.70330% monodark...................... 0.34893% sunoffense.................... 0.31076% monoice....................... 0.28350% trickroom..................... 0.24534% sunstall...................... 0.23989% monoghost..................... 0.20717% monodragon.................... 0.19082% monowater..................... 0.17446% monobug....................... 0.13630% monofighting.................. 0.09814% hailstall..................... 0.09814% monoground.................... 0.08723% trapper....................... 0.08178% monosteel..................... 0.06542% monofire...................... 0.06542% monoflying.................... 0.06542% tricksand..................... 0.06542% monoelectric.................. 0.06542% mononormal.................... 0.06542% monopoison.................... 0.05997% monopsychic................... 0.04907% allweather.................... 0.04362% monograss..................... 0.03271% monorock...................... 0.03271% tricksun...................... 0.02726% monofairy..................... 0.01636% tailwind...................... 0.01090% Stalliness (mean: -0.105) -2.0|#### |### -1.5|###### |############### -1.0|################## |######################## -0.5|########################## |############################## 0.0|############################ |########################### +0.5|######################## |############## +1.0|######### |##### +1.5|#### |## +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%