weatherless...................38.80054% offense.......................36.83322% sand..........................31.33560% balance.......................30.12858% rain..........................25.61901% hyperoffense..................19.24052% semistall..................... 7.43931% voltturn...................... 6.49322% stall......................... 6.35836% rainstall..................... 4.27105% sun........................... 3.54247% dragmag....................... 3.31462% choice........................ 3.16046% hail.......................... 2.89289% sandoffense................... 2.21697% multiweather.................. 2.19052% rainoffense................... 1.32539% sandstall..................... 1.03573% monotype...................... 0.33346% trickroom..................... 0.23055% sunstall...................... 0.17707% monoghost..................... 0.11445% monoice....................... 0.11179% tricksand..................... 0.09286% tricksun...................... 0.07881% sunoffense.................... 0.06964% hailstall..................... 0.06400% monoflying.................... 0.03623% monosteel..................... 0.03323% monofire...................... 0.01852% monodragon.................... 0.01480% monobug....................... 0.00176% monowater..................... 0.00126% mononormal.................... 0.00084% trapper....................... 0.00076% monofighting.................. 0.00050% monoground.................... 0.00009% monopoison.................... 0.00004% monodark...................... 0.00000% monograss..................... 0.00000% allweather.................... 0.00000% monoelectric.................. 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.060) -2.0|########## |####### -1.5|##### |######################## -1.0|######################## |############################ -0.5|######################### |############################## 0.0|######################### |########################### +0.5|########################## |##################### +1.0|############## |######## +1.5|####### |### +2.0|## |# +2.5|## |### +3.0|####### | more negative = more offensive, more positive = more stall one # = 0.33%