balance.......................63.29625% rain..........................57.63353% sun...........................41.99543% hyperoffense..................31.78758% sunoffense....................31.41609% offense....................... 3.45941% multiweather.................. 1.57300% sand.......................... 1.23373% sandstall..................... 0.98642% stall......................... 0.98642% weatherless................... 0.71030% semistall..................... 0.47034% choice........................ 0.31206% monotype...................... 0.24731% monodark...................... 0.24731% sandoffense................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.012) -1.5| |################## -1.0|# | -0.5| |# 0.0|## | +0.5|############################## |##### +1.0| | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 1.73%