weatherless...................89.35407% offense.......................53.85915% hyperoffense..................33.79615% balance.......................11.27374% voltturn...................... 7.16979% sun........................... 5.60912% monotype...................... 2.81809% sand.......................... 2.19913% sunoffense.................... 1.87538% hail.......................... 1.59307% rain.......................... 1.44542% semistall..................... 0.76819% monowater..................... 0.46392% mononormal.................... 0.46225% choice........................ 0.43735% rainoffense................... 0.42918% batonpass..................... 0.40752% hailoffense................... 0.36027% trickroom..................... 0.33389% stall......................... 0.30279% monofire...................... 0.25790% monorock...................... 0.24609% sandoffense................... 0.20593% monobug....................... 0.19805% monograss..................... 0.19766% multiweather.................. 0.18742% monofighting.................. 0.18545% dragmag....................... 0.17010% monopoison.................... 0.16222% monoflying.................... 0.14293% monodark...................... 0.11773% tailwind...................... 0.10710% monoelectric.................. 0.08820% monodragon.................... 0.08111% monoground.................... 0.07875% monoghost..................... 0.07087% monosteel..................... 0.06772% monopsychic................... 0.06497% monoice....................... 0.04567% trapper....................... 0.02166% monofairy..................... 0.01811% sandstall..................... 0.01496% tricksand..................... 0.00827% trickhail..................... 0.00512% tricksun...................... 0.00197% sunstall...................... 0.00079% gravity....................... 0.00079% hailstall..................... 0.00079% Stalliness (mean: -0.722) |# -2.0|#### |######## -1.5|################# |####################### -1.0|############################ |############################## -0.5|############################# |##################### 0.0|############## |######## +0.5|##### |## +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.52%