weatherless...................89.45587% offense.......................53.54260% hyperoffense..................33.48455% balance.......................11.85185% voltturn...................... 8.72050% sun........................... 5.54563% monotype...................... 2.54134% sand.......................... 2.36281% sunoffense.................... 1.83215% hail.......................... 1.52555% rain.......................... 1.30487% semistall..................... 0.83441% rainoffense................... 0.43481% monowater..................... 0.42864% mononormal.................... 0.42239% choice........................ 0.39685% batonpass..................... 0.36829% hailoffense................... 0.36581% trickroom..................... 0.35222% stall......................... 0.28660% monofire...................... 0.23886% monorock...................... 0.21838% sandoffense................... 0.21786% monofighting.................. 0.21027% monobug....................... 0.20663% dragmag....................... 0.18715% multiweather.................. 0.17979% monograss..................... 0.16462% monopoison.................... 0.14789% tailwind...................... 0.14480% monoflying.................... 0.12942% monodark...................... 0.09137% monoelectric.................. 0.06553% monoground.................... 0.06442% monodragon.................... 0.05674% monoghost..................... 0.04652% monosteel..................... 0.04060% monopsychic................... 0.03845% monoice....................... 0.03008% trapper....................... 0.02532% sandstall..................... 0.01221% monofairy..................... 0.00894% tricksand..................... 0.00716% trickhail..................... 0.00652% tricksun...................... 0.00120% gravity....................... 0.00051% hailstall..................... 0.00051% sunstall...................... 0.00027% Stalliness (mean: -0.713) |# -2.0|#### |######## -1.5|################# |####################### -1.0|############################# |############################## -0.5|############################## |###################### 0.0|############### |######## +0.5|##### |## +1.0|# |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.51%