weatherless...................90.92932% offense.......................54.76164% hyperoffense..................30.29260% balance.......................13.71682% voltturn......................13.46064% sun........................... 4.94911% monotype...................... 2.61743% sand.......................... 2.15856% sunoffense.................... 1.64204% hail.......................... 1.39441% semistall..................... 0.93454% rain.......................... 0.74641% mononormal.................... 0.59297% monowater..................... 0.49481% monobug....................... 0.41933% batonpass..................... 0.36466% monofighting.................. 0.32370% trickroom..................... 0.30243% stall......................... 0.29441% rainoffense................... 0.28802% hailoffense................... 0.26143% monograss..................... 0.22284% choice........................ 0.21147% tailwind...................... 0.20348% monopoison.................... 0.16276% dragmag....................... 0.15980% multiweather.................. 0.15510% sandoffense................... 0.13261% monorock...................... 0.11610% monofire...................... 0.06725% monoflying.................... 0.06575% monodark...................... 0.05389% trapper....................... 0.03553% monoelectric.................. 0.03015% monoground.................... 0.02734% monoghost..................... 0.01815% trickhail..................... 0.01031% sandstall..................... 0.01012% monopsychic................... 0.00866% monosteel..................... 0.00759% monoice....................... 0.00485% monodragon.................... 0.00484% monofairy..................... 0.00302% tricksand..................... 0.00067% sunstall...................... 0.00001% gravity....................... 0.00000% tricksun...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.666) | -2.0|### |###### -1.5|################## |##################### -1.0|############################ |############################ -0.5|############################## |###################### 0.0|################### |######### +0.5|##### |## +1.0|# |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.51%