weatherless...................93.54774% offense.......................57.13247% hyperoffense..................25.48700% voltturn......................17.07035% balance.......................16.22801% sun........................... 3.04451% monotype...................... 2.18540% sand.......................... 2.02120% hail.......................... 1.28428% sunoffense.................... 0.96362% monobug....................... 0.82227% semistall..................... 0.75419% batonpass..................... 0.74904% monofighting.................. 0.56693% stall......................... 0.39833% rain.......................... 0.38493% trickroom..................... 0.27698% multiweather.................. 0.25658% hailoffense................... 0.25319% mononormal.................... 0.24193% monowater..................... 0.21078% tailwind...................... 0.17333% rainoffense................... 0.13809% monorock...................... 0.09437% dragmag....................... 0.07091% monograss..................... 0.07011% sandoffense................... 0.06607% monopoison.................... 0.05625% choice........................ 0.05385% monodark...................... 0.03636% monoelectric.................. 0.03216% monoflying.................... 0.03190% sandstall..................... 0.03129% trapper....................... 0.02457% trickhail..................... 0.01792% monoground.................... 0.01293% monosteel..................... 0.00327% monofire...................... 0.00321% monoghost..................... 0.00296% monopsychic................... 0.00164% monoice....................... 0.00091% monodragon.................... 0.00071% monofairy..................... 0.00014% tricksand..................... 0.00011% sunstall...................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.595) | -2.0|# |##### -1.5|########### |################## -1.0|########################## |############################## -0.5|########################### |##################### 0.0|####################### |######## +0.5|#### |## +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.56%