weatherless...................81.24944% offense.......................40.29542% balance.......................34.40582% sand..........................11.26706% hyperoffense..................10.78365% semistall..................... 9.14315% stall......................... 5.37196% hail.......................... 4.45926% sun........................... 2.79430% rain.......................... 0.99413% sandoffense................... 0.88730% trickroom..................... 0.87793% monotype...................... 0.81469% multiweather.................. 0.75826% choice........................ 0.64050% dragmag....................... 0.55993% voltturn...................... 0.51839% sandstall..................... 0.33512% sunoffense.................... 0.33183% sunstall...................... 0.31242% hailoffense................... 0.21694% monorock...................... 0.17003% monobug....................... 0.15338% monowater..................... 0.10792% mononormal.................... 0.06334% monoflying.................... 0.05633% monosteel..................... 0.05535% monodragon.................... 0.05522% monoice....................... 0.05306% monofighting.................. 0.05041% monoground.................... 0.04199% monoghost..................... 0.04019% monofire...................... 0.03904% monofairy..................... 0.03303% monograss..................... 0.02963% monopsychic................... 0.02658% hailstall..................... 0.02438% monopoison.................... 0.02198% monodark...................... 0.02060% tricksand..................... 0.01215% rainoffense................... 0.01025% monoelectric.................. 0.00895% tailwind...................... 0.00443% gravity....................... 0.00431% trickhail..................... 0.00147% trapper....................... 0.00098% rainstall..................... 0.00098% Stalliness (mean: 0.063) |### -1.5|##### |########### -1.0|################# |########################## -0.5|########################### |############################ 0.0|############################## |########################### +0.5|######################## |################### +1.0|################ |######### +1.5|###### |### +2.0|## |### +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.38%