weatherless...................76.83384% offense.......................42.98962% balance.......................36.80054% sand..........................15.16590% hyperoffense..................10.27709% sun........................... 7.40275% semistall..................... 6.26201% voltturn...................... 6.03853% stall......................... 3.67074% rain.......................... 2.43811% multiweather.................. 2.30030% monotype...................... 1.59086% sandoffense................... 0.77037% dragmag....................... 0.68598% sunoffense.................... 0.55323% hail.......................... 0.49692% sandstall..................... 0.39183% choice........................ 0.36921% trickroom..................... 0.35312% monowater..................... 0.18393% monoflying.................... 0.14520% monobug....................... 0.13901% mononormal.................... 0.11867% monofighting.................. 0.10563% monofire...................... 0.10469% sunstall...................... 0.09553% monodragon.................... 0.09532% rainoffense................... 0.09095% monodark...................... 0.09026% monosteel..................... 0.08946% monopoison.................... 0.08491% monoghost..................... 0.07776% monograss..................... 0.07706% monoice....................... 0.07290% monopsychic................... 0.07043% monoelectric.................. 0.05874% monorock...................... 0.05455% tailwind...................... 0.05219% monoground.................... 0.04304% rainstall..................... 0.03381% monofairy..................... 0.03233% tricksand..................... 0.03009% gravity....................... 0.01748% hailoffense................... 0.01276% hailstall..................... 0.01275% trickhail..................... 0.01072% trapper....................... 0.00622% allweather.................... 0.00532% tricksun...................... 0.00357% fear.......................... 0.00092% trickrain..................... 0.00040% trickfear..................... 0.00030% sandfear...................... 0.00002% hailfear...................... 0.00002% Stalliness (mean: -0.013) -2.0|# |### -1.5|#### |######## -1.0|############ |################### -0.5|####################### |############################## 0.0|############################## |########################## +0.5|#################### |############## +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%