weatherless...................79.85438% offense.......................32.41010% balance.......................28.93057% hyperoffense..................19.85262% sand..........................17.84769% stall......................... 9.61288% semistall..................... 9.19383% voltturn...................... 5.66597% sun........................... 2.54217% multiweather.................. 1.70792% rain.......................... 1.15889% sandoffense................... 1.03354% sandstall..................... 0.85481% dragmag....................... 0.84063% hail.......................... 0.34348% trickroom..................... 0.15217% choice........................ 0.10865% monotype...................... 0.09832% sunoffense.................... 0.09341% hailstall..................... 0.04273% tailwind...................... 0.04124% rainstall..................... 0.03275% monoflying.................... 0.02989% sunstall...................... 0.02533% rainoffense................... 0.02269% gravity....................... 0.01703% monobug....................... 0.00908% monowater..................... 0.00786% mononormal.................... 0.00700% monopsychic................... 0.00679% tricksand..................... 0.00651% monofighting.................. 0.00612% monofire...................... 0.00584% monodragon.................... 0.00501% monoelectric.................. 0.00387% monosteel..................... 0.00355% monopoison.................... 0.00291% monodark...................... 0.00245% monograss..................... 0.00224% hailoffense................... 0.00194% monoghost..................... 0.00165% monoground.................... 0.00135% monofairy..................... 0.00111% monoice....................... 0.00108% monorock...................... 0.00060% trickhail..................... 0.00060% allweather.................... 0.00036% trickrain..................... 0.00005% tricksun...................... 0.00003% trapper....................... 0.00002% fear.......................... 0.00000% trickfear..................... 0.00000% sandfear...................... 0.00000% hailfear...................... 0.00000% Stalliness (mean: 0.007) -2.0|######## |####################### -1.5|########## |########## -1.0|################ |######################## -0.5|####################### |############################## 0.0|############################## |########################## +0.5|###################### |################# +1.0|############### |########### +1.5|############# |######### +2.0|###### |## +2.5|## |#### +3.0|# more negative = more offensive, more positive = more stall one # = 0.33%