weatherless...................93.10077% offense.......................40.82889% balance.......................36.26583% hyperoffense..................13.89849% voltturn......................12.29261% stall......................... 5.15697% semistall..................... 3.84982% sand.......................... 3.35897% rain.......................... 2.76571% trickroom..................... 1.60170% rainoffense................... 1.16419% sun........................... 0.56478% hail.......................... 0.26672% choice........................ 0.20312% sunoffense.................... 0.16798% monotype...................... 0.14710% dragmag....................... 0.09685% multiweather.................. 0.05694% sandstall..................... 0.04631% mononormal.................... 0.04480% monowater..................... 0.03490% monoice....................... 0.02957% sandoffense................... 0.02280% hailstall..................... 0.02278% tailwind...................... 0.00745% monobug....................... 0.00674% monodark...................... 0.00578% monoelectric.................. 0.00499% monoflying.................... 0.00480% monofire...................... 0.00442% monoground.................... 0.00415% monodragon.................... 0.00262% monoghost..................... 0.00206% gravity....................... 0.00138% hailoffense................... 0.00116% monorock...................... 0.00096% monopoison.................... 0.00078% monopsychic................... 0.00075% monograss..................... 0.00046% tricksand..................... 0.00016% monosteel..................... 0.00015% monofairy..................... 0.00009% rainstall..................... 0.00008% sunstall...................... 0.00001% monofighting.................. 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.052) -2.0|## |#### -1.5|########## |############ -1.0|############## |###################### -0.5|###################### |############################## 0.0|############################## |############################## +0.5|#################### |################ +1.0|############ |### +1.5|## |## +2.0|# |## +2.5|## |### more negative = more offensive, more positive = more stall one # = 0.42%