weatherless...................96.61089% offense.......................47.90531% balance.......................37.08325% hyperoffense.................. 9.00711% semistall..................... 4.57019% voltturn...................... 3.79339% stall......................... 1.43414% sun........................... 1.31704% trickroom..................... 1.28300% rain.......................... 0.99803% monotype...................... 0.98448% hail.......................... 0.95890% choice........................ 0.67198% dragmag....................... 0.36643% sunoffense.................... 0.25670% monofighting.................. 0.18288% rainoffense................... 0.18050% mononormal.................... 0.14020% sand.......................... 0.12666% monopsychic................... 0.08941% monopoison.................... 0.08839% monoflying.................... 0.08500% monowater..................... 0.07586% monodark...................... 0.06333% monorock...................... 0.05859% monograss..................... 0.05419% monoghost..................... 0.05385% monoelectric.................. 0.05283% monofire...................... 0.04165% monobug....................... 0.03691% trickhail..................... 0.03082% monoice....................... 0.02777% tailwind...................... 0.02303% hailoffense................... 0.02167% monoground.................... 0.01896% monofairy..................... 0.01490% sandoffense................... 0.01388% monosteel..................... 0.01388% multiweather.................. 0.01084% gravity....................... 0.00948% sandstall..................... 0.00847% rainstall..................... 0.00779% tricksun...................... 0.00576% hailstall..................... 0.00474% trapper....................... 0.00305% monodragon.................... 0.00271% sunstall...................... 0.00102% tricksand..................... 0.00102% Stalliness (mean: -0.094) |## -1.5|### |####### -1.0|############ |################### -0.5|######################### |############################## 0.0|############################ |########################## +0.5|################## |############# +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%