weatherless...................69.71041% offense.......................44.67036% balance.......................33.67547% sand..........................20.03697% hyperoffense..................13.94006% sun........................... 9.78435% semistall..................... 5.79174% voltturn...................... 3.48737% sandoffense................... 2.13185% stall......................... 1.92237% sunoffense.................... 1.91004% monotype...................... 1.52803% rain.......................... 1.42945% multiweather.................. 1.39248% dragmag....................... 0.75169% mononormal.................... 0.45595% hail.......................... 0.43130% sandstall..................... 0.36969% choice........................ 0.35736% monoflying.................... 0.29575% monowater..................... 0.14787% monograss..................... 0.13555% monofire...................... 0.12323% monopsychic................... 0.09858% trickroom..................... 0.08626% tailwind...................... 0.07394% monofairy..................... 0.07394% monodark...................... 0.06161% monobug....................... 0.06161% monofighting.................. 0.06161% monoghost..................... 0.04929% monoground.................... 0.04929% monodragon.................... 0.04929% monoelectric.................. 0.04929% monopoison.................... 0.03697% monosteel..................... 0.03697% rainstall..................... 0.03697% rainoffense................... 0.01232% monorock...................... 0.01232% trapper....................... 0.01232% monoice....................... 0.01232% Stalliness (mean: -0.143) |#### -1.5|######## |############# -1.0|################# |######################### -0.5|############################ |############################# 0.0|############################## |############################# +0.5|################# |############### +1.0|######### |####### +1.5|### |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.42%